Pictona Ladder Play ( New Rules beginning 2/1/21)
What’s ladder play? Teams (doubles partners) are randomly listed from top to bottom, like the rungs on a ladder. The goal is to climb to the top of the ladder and retain that position. A team may challenge the three teams immediately above it. If the challenger wins a 2-out-of-3 match it swaps places with the defeated team. A team can then challenge further up the ladder working to ascend to the top.
Pictona will offer the following ladders with registration of a minimum of 5 teams per ladder and an unlimited maximum number of teams. Each team is responsible for assessing its combined skill level. To review what the ratings mean go to https://pictona.org/play/skill-ratings/.
The more accurately you can assess your skill level the more even the competition will be and the more fun everyone will have in the ladder. Men’s Division
Men's Beginner to 2.9 (new)Men’s 3.0 to 3.49Men’s 3.5 to 3.9
9Men’s 4.0 to 4.5+Mixed Division
Mixed Beginner to 2.9 (new)Mixed 3.0 to 3.49Mixed 3.5 to 3.99Mixed 4.0 to 4.5+Women’s Division
Women's Beginner to 2.9 (new)Women’s 3.0 to 3.49Women’s 3.5 to 3.99Women’s 4.0 to 4.5+Singles Division
(new division)Women’s Singles 1
8 to 59
Women's Singles 60+Men’s Singles
18 to 59
Men's Singles 60+
Register for the Pictona Ladder Play by completing a Ladder Registration Form which is available at the Welcome Desk. Complete the form and return to the Welcome Desk. There is no fee to enter a ladder. You may enter any gender-appropriate ladder in each division – Men’s, Mixed, Women’s, Singles. Separate registrations are required for each ladder you enter.
The ladders are maintained on the whiteboard in the Games Room.
Procedure and Rules
o Register you and your partner.
o A new team may join the ladder at any time and will be placed at the bottom.
o A team can challenge another team up to three places above its location. The challenge is made in person, by email, or phone.
o Challenge matches will be 2 games out of 3 to 11 points, win by 2. Teams change sides after game 1 and 2 and at 6 points in game 3.
o If the challenger team wins, they move into the place of the team they defeated and the defeated team moves into the place of the challenger. In short, they swap places.
o When a challenge is made the team making the challenge contacts the challenged team to find a time to play the match. Both teams must make reasonable accommodation to each other’s schedules, but a common time must be found and the match played within 5 days of the challenge. If a common time cannot be found, the Division captain will arbitrate the matter. If the challenged team does not have any availability within 5 days, a forfeit is declared and the challenger and challenged teams swap places.
o If a player is injured during play and cannot continue, they have 2 days to play the match or they will need to forfeit and switch places with the challenging team.
o The number one team in each division will be able to challenge up to 3 teams on the bottom of the next highest ladder. If the team in first place of the 3.5 ladder challenges a team in the 4.0 ladder and wins, they will swap positions.
o The challenger is responsible for obtaining a Ladder Challenge Result Card obtained at the Welcome Desk. Record the first and last names of both teams, the date and time of the match, the court used, and the result of each game, and the winner of the match. One representative from each team will verify the result by signing the card. Return the card to the Welcome Desk and move your names to the appropriate position on the white board.
o The challenger is responsible for reserving a court or playing on an open-play court with the risk of having to move courts if the courts become busy.
o A team may challenge a team to which it lost no more often than once each seven days.
o A team that already has a match scheduled may only play the next match once the first match is completed and the ladder placement is current.
o A team is not required to play more than one match every 5 days. If already challenged in the next 5 days, a team may delay a new challenge for another 5 days beyond the date of the first scheduled match.
o If a team does not show up for a scheduled match or is more than 15 minutes late, the match is a forfeit.
o If a team withdraws from the ladder, all teams below the withdrawing team move up one place.
The results of the ladder will be used for seeding in future tournaments and league play.